landbrazerzkidai.blogg.se

Mind lock spell pfsrd
Mind lock spell pfsrd









Which means the target of the effect in question (the mind), as well as the result of the effect (Controlling a mind) are both within the sphere's description - and thus, in order to use it on a mind, you do not have to lock it in or have to combine it with Life. Yet by current rules, if you want to, say, Technocratic Social Conditioning to work when you stop concentrating you would need to add Life 4 to the mixAaactually, no it does not This it's an interesting detail: Historically, Mages never needed to add Life to a mind control effect because locking wasn't even an option. This would also allow to lock stuff to spirits.and to stuff like "ideas" (similar to what you do with abstract wonders, but of course, the locking breaks in the moment the foundation ceases to be, so you would want to lock stuff into very persistent mental constructs) That way, if you want to, say, mind control someone, you're using Mind to target the mind.hence you don't need to lock anything because you're using the sphere to control the "quasi-pattern" it's designed to affect in the first place (and the mind moves with the body by itself). Personally, as a house rule, I would allow to lock things using Mind/Spirit.

mind lock spell pfsrd

Yet by current rules, if you want to, say, Technocratic Social Conditioning to work when you stop concentrating you would need to add Life 4 to the mix Else that field stays in one location and the person has to stay there as well, unless your Mage accompanies them and actively concentrates on moving that field along.This it's an interesting detail: Historically, Mages never needed to add Life to a mind control effect because locking wasn't even an option. Likewise, and this is an example of locking, if you wish to erect a field of thickened time around a person so they are protected from the effects of Time-based attacks (somebody trying to age them, etc) requires you to use Time, AND Life in order to make this protective Time field move with the other person automatically. The damage to the other pattern is simply a consequence of mundane physics. You create the fireball and toss it - that's the effect, and no other patterns are involved in the effect itself. Literal attacks like forces-based fireballs do not need that additional target pattern sphere. You just risk into runing into higher Arete difficulties as things pile up, *and* if your Mage's concentration gets broken, weird things might happen. Else that field stays in one location and the person has to stay there as well, unless your Mage accompanies them and actively concentrates on moving that field along.Īnd for every two effects you have running that need this kind of active concentration, you get +1 to your Arete roll difficulties - so locking is really handy, but you *can* work without it in case of emergencies or lacking the according spheres.

#Mind lock spell pfsrd plus

This isn't locking, but a standard requirement for pulling off something like that Time (aging ability) plus target pattern sphere (What kind of thing to age).

mind lock spell pfsrd mind lock spell pfsrd

Aging somebody with time requires Time+Life. S pells that use the pattern sphere that is the same as the pattern type of the target (say, shapeshifting them), or spells that should stay in one location need no locking, or sphere combinations.

mind lock spell pfsrd

It matter less (somewhat) *what* you use on a pattern, but what pattern you want to use it on









Mind lock spell pfsrd